Murders and Mistresses review

Murders & Mistresses Review: A Detective Murder Mystery Worth Solving Once

Murders & Mistresses is a visual novel detective game that blends murder investigations with erotic storytelling. While the mystery remains engaging throughout, its choices and detective elements might not live up to its potential. Read more to know if the game is worth your time. 

Disclosure: A review copy of Murders & Mistresses was provided free of charge by the developer.

Murders & Mistresses is an interesting mix of detective fiction, visual novel storytelling, and erotica. Developed by Undergrad Steve, the game released on 25th September 2026. Set in a world filled with secrets, affairs, and murder investigations, you play as a former conman who is now working as a police consultant. The game attempts to combine the appeal of a mystery thriller with the relationship drama often found in adult visual novels.

It is an ambitious idea. Detective games and erotic visual novels rarely occupy the same space, and for a while, Murders & Mistresses manages to make the combination work. The game introduces a series of murder cases, a growing conspiracy, and a cast of characters whose personal relationships often become as important as the investigations themselves.

The result is a game that remains consistently entertaining, even if it does not fully deliver on every promise it makes.

Pros: Where the game shines

Murders and Mistresses review

The biggest strength of Murders & Mistresses is simple: it keeps you interested.

As someone who enjoys mystery novels and detective stories, I rarely felt bored during my playthrough. Every case introduces new questions, new suspects, and new pieces of a larger puzzle. Even when individual scenes drag slightly, the desire to uncover the mastermind behind everything provides enough motivation to keep moving forward.

The game is also more of a mystery thriller, though it calls itself a psychological thriller. Despite the marketing description, there is very little in the way of psychological manipulation, unreliable narration, or mind-bending storytelling. Instead, the focus remains firmly on investigations, secrets, and uncovering the truth. For mystery fans, that is not necessarily a bad thing.

The visual presentation is another positive. While the artwork is not groundbreaking, it suits the game’s tone well. Character designs are attractive, environments are pleasant to look at, and the erotic content is presented professionally. Nothing here will redefine the visual novel genre, but it never feels cheap or unfinished either.

Another pleasant surprise is how the erotic content is handled. Given the game’s title and marketing, it would be easy to assume that the adult scenes dominate the experience, but that was not my experience during my playthrough. The erotic content generally feels integrated into the story rather than forced into every chapter, and players who are primarily interested in the mystery can often move past these scenes without missing important plot developments. While the adult elements are certainly a major part of the game’s identity, they rarely overshadow the central investigation, and thus it allows the mystery to remain the main attraction.

The final mystery reveal deserves some credit as well. I genuinely did not predict the identity of the mastermind before the game revealed it. In an era where many mystery stories become obvious halfway through, maintaining that uncertainty until the end is an achievement.

Cons: Where the game needed improvement

Murders and Mistresses review

Unfortunately, several aspects of Murders & Mistresses feel less ambitious in execution than they initially appear.

The biggest issue is the game’s choice system. Murders & Mistresses frequently presents itself as a choice-driven narrative where relationships and decisions matter. However, many of those choices feel more cosmetic than transformative. For example, even if you pursue romantic relationships outside your primary partnership, the story still allows you to achieve a happy ending with your partner, ignoring those relationships entirely.

This creates the impression that the game wants players to role-play different choices without fully committing to their consequences. If the narrative truly wanted to embrace branching storytelling, there should have been opportunities to leave your partner and pursue a future with one of the lovers introduced throughout the story.

The structure of the cases is another disappointment. The game advertises five cases, but only the first two feel like complete detective investigations. The third case never truly reaches any conclusion. The fourth case shifts into a hostage situation that feels somewhat disconnected from the story as well as the detective-focused gameplay that came before it. The fifth and final chapter is not really a case at all, but rather a personal confrontation involving the main antagonist.

As a result, the game gradually moves away from the detective formula that might have made it so compelling. Without these problems, the game could have been another CSI, but maybe it never tried to!

The final reveal also suffers from a common mystery-writing problem. While the mastermind’s identity is difficult to predict, the reveal lacks that satisfying moment. A good mystery-reveal is where players look back and realize the clues were there all along. However, in this game, the reveal feels somewhat abrupt and less satisfying.

More importantly, several aspects of the villain’s plan do not make sense at all. The game never fully explains how one individual managed to orchestrate so many complex events. The game never explains how one person without any experience in this field managed to get rid of a highly wanted serial killer and even placed him inside a locked courtroom! Certain actions require such an extraordinary degree of planning and execution that they become difficult to believe. Rather than making the antagonist feel brilliant, these moments occasionally make the plot feel less believable.

Replay value is also limited. Once the mystery is solved and the mastermind’s motivations are revealed, there is little incentive to return. The choices do not significantly alter the story, the characters lack depth, the romantic paths do not lead to dramatically different outcomes, and there are hardly any major narrative branches worth exploring on a second playthrough.

Is It Worth Playing?

If you enjoy mystery stories and visual novels, then maybe yes.

Despite its flaws, Murders & Mistresses succeeds at the most important thing a mystery game needs to do; it keeps you engaged. I always wanted to know what would happen next, who was behind the murders, and how everything connected together.

However, players expecting a deeply branching narrative or a highly sophisticated detective masterpiece may walk away disappointed. The choices rarely have the impact they should, and the investigation-focused gameplay becomes less prominent as the story progresses.

Think of Murders & Mistresses as a mystery novel with interactive elements rather than a true detective simulator. Viewed through that lens, the game remains an entertaining and worthwhile experience, even if it falls short of its full potential.

Rating: 6.5 out of 10 stars 

Author

  • Wright Robinson

    Wright Robinson is a passionate gamer with a love for adventures and RPGs. As the lead writer and editor of Cinematic Gamers, he dives into all kinds of games and gaming tech, delivering honest insights and unique perspectives to his readers.