Lionsgate confirms a full-scale John Wick game, and players are hoping it delivers the cinematic gun-fu experience they imagined
By Wright Robinson, 12th October 2025
Lionsgate Confirms a Full AAA John Wick Game
Lionsgate has hinted once again that a full-scale John Wick AAA game is in development, and this time it is being handled by a major studio, not an indie tactical experiment like John Wick Hex. Lionsgate CEO Jon Feltheimer previously stated during an investor call that the company is actively working with a developer to bring a true third-person action shooter based on the John Wick franchise to life. Unlike the previous spin-off, this upcoming title aims to feel like a playable John Wick film, complete with choreographed gunplay, close-quarters combat, and the brutal efficiency that defines the character. While the studio behind it has not yet been revealed, the project is being described internally as a premium console and PC release, not a streaming tie-in or secondary product. This immediately raised expectations across the gaming community.
A Franchise Built on Precision and Controlled Chaos
John Wick is not just about gunfire. The character is about rhythm, aggression, positioning and precision movement. Each fight scene from the films play out like a choreographed ballet of violence where every bullet, reload and takedown is calculated. Translating that energy into a video game means more than giving players guns and enemies. It requires a combat system that feels responsive, weighty and tactical all at once. If executed properly, a John Wick game could set a new benchmark in action design by blending cinematic violence with mechanical depth. But if done lazily, it could end up feeling like yet another generic shooter with a movie skin on top.
Not the First John Wick Game, But This Time Expectations Are Higher
The only previous adaptation, John Wick Hex, experimental with a timeline-based tactical approach. It was clever, stylish and respected the idea of Wick calculating every move. However, many players felt that while it was an interesting concept, it was not the high-budget action power fantasy that the character deserved. Fans have long imagined something more cinematic, where they could step into Wick’s shoes and clear rooms with slick headshots and brutal takedowns. Now that a AAA studio is involved, the pressure is significantly higher. Players no longer want a side experiment. They want a fully realized gun-fu experience worthy of the films.
Fans Demand Gun-Fu Accuracy, Not Another Generic Shooter
The biggest concern fans have expressed online is that the developers might strip away the personality of Wick’s combat style and turn it into a straightforward run-and-gun title. John Wick does not spray bullets wildly. He moves with intent, uses the environment, switches weapons mid-motion and eliminates enemies with surgical precision. This means animation quality, hit reactions and enemy behavior will matter more here than in a typical shooter. Games like Wanted: Dead and Punisher tried to emulate stylish violence but fell short due to clunky execution. Fans are hoping that this new project learns from those mistakes and focuses on making every kill feel deliberate and satisfying.
Can the John Wick Game Stand Next to Hitman, Max Payne and Other Action Icons
To truly impress, the John Wick game will need to stand alongside established action franchises like Hitman, Sifu and Max Payne. Hitman captures that methodical assassination energy and rewards players for precision. Max Payne 3 delivered brutal slow-motion gunplay with cinematic flair and heavy impact. Sifu mastered close-quarters melee flow and reactive combat animations. A perfect John Wick title would take the best elements from all three and blend them with the franchise’s signature style. The world will not accept a shallow shooter with a famous name. Players want to feel like they are moving through a fight scene crafted with purpose. If the studio understands that, this could become one of the standout action games of this generation.
If not, it risks joining the list of movie tie-ins that looked promising on paper but failed to capture the spirit that made their source material iconic.
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